Jax CodeCamp this weekend

Here is my schedule of classes I am taking send me a ping if your going maybe we can meetup.

09:00-10:10AM A Painless Introduction to SQL Server Integration Services
10:20-11:30AM The Art of Design using Design Patterns in .NET
12:30-01:40PM What to Know about Windows Workflow
01:50-03:00PM SSIS Patterns and Practices
03:20-04:30PM Introduction to SQL Server 2005 Analysis Services
04:40-05:40PM Performance Tuning SQL Server Integration Services

iXtreme firmware 1.0 for TS-H943 Xbox 360 (opinion)

Reference Link

My thoughts on this are as follows. Back in the day of playstation/nes you could buy a decent rpg like xenogears or final fantasy for about 30 dollars, if i remember correctly, both games gave you minimally 50 hours of play time and were complete games delivered by the developer. Today we have been delivered pretty looking games without substance, substance is added later with additional game packs. to get the full release of GTA it would cost you well over a hundred dollars. Marvel Ultimate alliance 54.00$ it only features 20-30 hours game play. console game have become more expensive as well as the consoles themselves. but the bargain/value has disappeared. So the only consumer reaction is too either not buy the games or seek illegal means of gaining content. I won't call it anything that what it is (stealing) but I can see the reason for it and applaud the efforts of the modding community.

More Patterns/Framework Aggro

from Sean Corfields site

design patterns criticized on wikipedia

ripped from the wikipedia article on design patterns. I wa s doing some reading trying to stay up to date on cfmx communities buzz words. whatcha think design patterns just another name for bad design?

The concept of design patterns has been criticized by some in the field of computer science.
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Targets the wrong problem

The need for patterns results from using computer languages or techniques with insufficient abstraction ability. Under ideal factoring, a concept should not be copied, but merely referenced. But if something is referenced instead of copied, then there is no "pattern" to label and catalog. Paul Graham writes in the essay Revenge of the Nerds[3].

This practice is not only common, but institutionalized. For example, in the OO world you hear a good deal about "patterns". I wonder if these patterns are not sometimes evidence of case (c), the human compiler, at work. When I see patterns in my programs, I consider it a sign of trouble. The shape of a program should reflect only the problem it needs to solve. Any other regularity in the code is a sign, to me at least, that I'm using abstractions that aren't powerful enough? often that I'm generating by hand the expansions of some macro that I need to write.

Peter Norvig provides a similar argument - he demonstrates that 16 out of the 23 patterns in the Design Patterns book (which is primarily focused on C++) are simplified or eliminated (via direct language support) in Lisp or Dylan[4].

Further arguments along this line are discussed on Portland Pattern Repository's wiki.[5][6]
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Lacks formal foundations

The study of design patterns has been excessively ad hoc, and some have argued that the concept sorely needs to be put on a more formal footing. At OOPSLA 1999, the Gang of Four were (with their full cooperation) subjected to a show trial[7], in which they were "charged" with numerous crimes against computer science. They were "convicted" by 2/3 of the "jurors" who attended the trial[8].
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Leads to inefficient solutions

The idea of a design pattern is an attempt to standardize what are already accepted best practices. In principle this might appear to be beneficial, but in practice it often results in the unnecessary duplication of code. It is almost always a more efficient solution to use a well-factored implementation rather than a "just barely good enough" design pattern.[citation needed]
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Does not differ significantly from other abstractions

Some authors allege that design patterns don't differ significantly from other forms of abstraction[9], and that the use of new terminology (borrowed from the architecture community) to describe existing phenomena in the field of programming is unnecessary. The Model-View-Controller paradigm is touted as an example of a "pattern" which predates the concept of "design patterns" by several years.[10] It is further argued by some that the primary contribution of the Design Patterns community (and the Gang of Four book) was the use of Alexandar's pattern language as a form of documentation; a practice which is often ignored in the literature. [citation needed]