Sep 16 2009

I will be presenting to the Jacksonville Developer User's Group Oct 7th

Posted by john at 5:31 PM
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- Categories: (Tech) .Net | (Tech) Game Engines | (Tech) Microsoft SQL | Gaming (Dev) | Gaming (General)

Game development using Mono, Unity3d and Blender

Unity3D leverages Mono, an open source implementation of C#, to build out to multiple platforms including Apple's OSX (including IPhone and Itouch), Microsoft's Windows and Nintendo's Wii. Tonight's presentation will provide a framework of facts and definitions used in the process of game development along with illustrations from Blender and Unity. I will also demonstrate Unity's C# scripting as it relates to Prefabs used within the engine and how this helps with game play performance and code reuse.

 

 

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