Aug 21 2009

Jax Code Camp Schedule

Posted by john at 12:04 PM
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9:45 AM - 10:45 AM

9:45 AM Writting a better SQL 'Where Clause'

by Scott Gleason - Hide Description
This session will cover the basics of writing optimized query’s with focus on the ‘where clause’ and ‘having clause’ of a select statement. If you have never attended a query performance session before, you’ll learn a lot!

11:00 AM - 12:00 AM

11:00 AM Source Control with Subversion

by Christopher Bennage - Hide Description
An introductory course discussing the basic of source control. What is the trunk, a branch, or a tag? How do you get started with a source control product? How does a tool like Subversion integrate with Visual Studio?

1:00 PM - 2:00 PM

1:00 PM Baby Steps with C# and the .Net Platform

by Mark Ewer - Hide Description
This session will cover the absolute beginner's introduction to developing software applications using the C# language for the .Net Framework. If you are new to programming or migrating from a different platform, this session will show you an overview of the basics programming in C# mixed with some real world tips and tricks that make you an effective developer.

2:15 PM - 3:15 PM

2:15 PM RIA Data Services and MVVM

by John McFetridge - Hide Description
This session will explore using the Model-View-View-Model (MVVM) pattern with Silverlight apps . Will discuss the benefits of the pattern and build up an application with dependency injection on the client using WCF, RIA data services and Unit testing providers. Server application is C# WCF service using Linq to SQL. Knowledge of WCF and Linq is assumed. Presentation is heavy on OO so not a beginner session as will be mostly looking at code. Online video will be available.

3:30 PM - 4:30 PM

3:30 PM Build multiplayer games with cloud messaging

by Jason Milgram - Hide Description Boat Battle (http://boatbattle.com) is an open source distributed multiplayer naval warfare game. It is also the first distributed multiplayer game powered by cloud messaging. Come and see how you can quickly and easily build your own massively multiplayer online (MMOs) and casual (turn-based) games using cloud messaging and the Boat Battle source code as a template.

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