Aug
21
2009
Jax Code Camp Schedule
Posted by john at 12:04 PM
0 comments - Categories:
9:45 AM - 10:45 AM
9:45 AM Writting a better SQL 'Where Clause'
by Scott Gleason - Hide DescriptionThis
session will cover the basics of writing optimized query’s with focus
on the ‘where clause’ and ‘having clause’ of a select statement. If you
have never attended a query performance session before, you’ll learn a
lot!
11:00 AM - 12:00 AM
11:00 AM Source Control with Subversion
by Christopher Bennage - Hide DescriptionAn
introductory course discussing the basic of source control. What is the
trunk, a branch, or a tag? How do you get started with a source control
product? How does a tool like Subversion integrate with Visual Studio?
1:00 PM - 2:00 PM
1:00 PM Baby Steps with C# and the .Net Platform
by Mark Ewer - Hide DescriptionThis
session will cover the absolute beginner's introduction to developing
software applications using the C# language for the .Net Framework. If
you are new to programming or migrating from a different platform, this
session will show you an overview of the basics programming in C# mixed
with some real world tips and tricks that make you an effective
developer.
2:15 PM - 3:15 PM
2:15 PM RIA Data Services and MVVM
by John McFetridge - Hide DescriptionThis
session will explore using the Model-View-View-Model (MVVM) pattern
with Silverlight apps . Will discuss the benefits of the pattern and
build up an application with dependency injection on the client using
WCF, RIA data services and Unit testing providers. Server application
is C# WCF service using Linq to SQL. Knowledge of WCF and Linq is
assumed. Presentation is heavy on OO so not a beginner session as will
be mostly looking at code. Online video will be available.
3:30 PM - 4:30 PM
3:30 PM Build multiplayer games with cloud messaging
by Jason Milgram - Hide Description Boat Battle (http://boatbattle.com) is an open source distributed multiplayer naval warfare game. It is also the first distributed multiplayer game powered by cloud messaging. Come and see how you can quickly and easily build your own massively multiplayer online (MMOs) and casual (turn-based) games using cloud messaging and the Boat Battle source code as a template.